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Doors & Rooms Walkthrough, Cheats and Solutions
This is a full walkthrough of the Doors & Rooms app for iPhone, iPad, iOS, and Android. This Doors & Rooms Walkthrough will provide cheats, solutions, tips and answers to all levels of the Doors & Rooms game. Doors and Rooms is a new strategy game from Gameday made for iOS and Android devices that requires you to think outside of the box to escape from a series of rooms using only what is given to you in the room. This D&R walkthrough will take you through 3 chapters (with more coming soon) and each stage of each chapter. Stay tuned to CoolAppsMan for the latest app reviews, walkthroughs, and more! Doors and Rooms Chapter 1: Rusty Key Doors and Rooms Chapter 2: Secret Door Doors and Rooms Chapter 3: Silent Hospital Download Doors & Rooms
Doors & Rooms Chapter 1: Rusty Key
D&R Walkthrough 1-1: Tap the door! **D&R Walkthrough1-2: Tap the lock at the bottom right corner of the door. Then tap the door to unlock. **D&R Walkthrough1-3: Tap the hammer to pick up. The top left corner of the of the screen there is a file: this keeps all of your items that you pick up. Select the hammer; click use. Then tap the glass case to break it and get the key. Use the key to open the door. Note: There is a tag attached to this key. It has a 7 and a spade on it. ****D&R Walkthrough1-4: Tap the cabinet to open the drawer. Pick up the blue egg. Dismantle the blue egg to release the key. Use the key to open the door. Note: There is a tag attached to this key. It has a 3 and a heart on it. ****D&R Walkthrough1-5: Pick up the batteries and the remote from the floor. Combine the two to make a working remote. Use the remote on the mouse hole to the left of the door. A toy train will appear with the key. Use the key to open the door. Note: There is a tag attached to this key. It has a 2 and a club on it. ****D&R Walkthrough1-6: Tap the note to the left of the door and observe it. It will read 2531. In the room, tap the keypad and enter this code. The keypad will open and the key will appear. Use the key to open the door. Note: There is a tag attached to this key. It has a 9 and a diamond on it. ****D&R Walkthrough1-7: Pick up the present off the floor. Dismantle it. Use the TNT and place it inside the top unit of the refrigerator. Close the door. After the TNT explodes inside the refrigerator, the door will be unlocked. ****D&R Walkthrough1-8: If you look down, you will the the large E on the floor. Tap the keypad next to the door, and press the buttons so that they form an E. The door is now unlocked. ****D&R Walkthrough1-9: Press the panels on the floor to lower the key. The panels will glow when you have pressed it in the correct order. The order is random. Once the key is lowered, use it to open the door. ****D&R Walkthrough1-10: Remember those tags attached to the keys? You will need them to escape this room. Enter each number associated with each shape into the keypad next to the door, then tap the key to exit. The numbers are: 7 (spade) 2 (club) 3(heart) 9(diamond) ****D&R Walkthrough1-11:Tap the garbage. Tap the toilet paper. Tap the hook on the sink. Dismantle the toilet paper and note the code on the toilet paper roll (217453). Enter the code on the combination lock. Open the door and take the hammer. Use the hammer on the mirror and take the shards of glass. Combine the purse and the glass. Dismantle the purse. Combine the magnet and the hook. Use the magnetic hook to get the key out of the grid on the ground. Use the key to open the door. ****D&R Walkthrough1-12:Take the bottle and dismantle it. Dismantle the capsule. Read the arrow by separating them to get the code 7239. Use this code to open the door. You have completed Doors and Rooms Chapter 1: Rusty Key!
Doors and Rooms Chapter 2 >
This is a full walkthrough of the Doors & Rooms app for iPhone, iPad, iOS, and Android. This Doors & Rooms Walkthrough will provide cheats, solutions, tips and answers to all levels of the Doors & Rooms game. Doors and Rooms is a new strategy game from Gameday made for iOS and Android devices that requires you to think outside of the box to escape from a series of rooms using only what is given to you in the room. This D&R walkthrough will take you through 3 chapters (with more coming soon) and each stage of each chapter. Doors and Rooms Chapter 1: Rusty Key Doors and Rooms Chapter 2: Secret Door Doors and Rooms Chapter 3: Silent Hospital Download Doors & Rooms
Doors and Rooms Chapter 2: Secret Door
****D&R Walkthrough2-1: The panels on the door spell OPEN. Tap the boxes in this order to escape: 3: E-N 4: O 1: O-P-E-N 2-2: Tap the calendar on the left side of the door. The date circled is the 24th, and it is circled in red. Tap the red button 24 times. Note: You don't need to count how many times you press the red button, it will open after the 24th time. ****D&R Walkthrough2-3: Pull the lever until 3 red keys appear. There is no trick, it's just luck. ****D&R Walkthrough2-4: Tap the blue switch to bring up the blue lines-- these lines fill in the red shapes that make numbers. The numbers are 2 7 3 5. Tap each box to match the corresponding number, and the door will open. ****D&R Walkthrough2-5: The key is already in your inventory. Use the key to open the door. ****D&R Walkthrough2-6: There are four open panels underneath the numbers 8 4 6 1. Zoom in on the box above these numbers; these are actually numbers also, squished together. Subtract 8 4 6 1 from those numbers and you get 5 2 9 3. Enter that into the panels and the door will open. ****D&R Walkthrough2-7: Tap the bells in this order to open the door: 7-2-3-4-5-6-1 ****D&R Walkthrough2-8: You want to enter the correct code from a coin that you pick up off the floor. The correct code is 1 9 5 3. ****D&R Walkthrough2-9: Make the timer stop at exactly 3.0 seconds. The easiest way to do this is to pull up a timer on your computer, and sync with that. ****D&R Walkthrough2-10: The object here is to balance the scales. Put 3 and 5 on one side, and 1, 2, and 4 on the other. You have completed Doors and Rooms Chapter 2: Secret Door!
Doors and Rooms Chapter 3
This is a full walkthrough of the Doors & Rooms app for iPhone, iPad, iOS, and Android. This Doors & Rooms Walkthrough will provide cheats, solutions, tips and answers to all levels of the Doors & Rooms game. Doors and Rooms is a new strategy game from Gameday made for iOS and Android devices that requires you to think outside of the box to escape from a series of rooms using only what is given to you in the room. This D&R walkthrough will take you through 3 chapters (with more coming soon) and each stage of each chapter. Doors and Rooms Chapter 1: Rusty Key Doors and Rooms Chapter 2: Secret Door Doors and Rooms Chapter 3: Silent Hospital Download Doors & Rooms
Doors and Rooms Chapter 3: Silent Hospital
****D&R Walkthrough3-1: Open the box next to the ambulance and pick up the spray. Zoom in on the license plate and use the spray to reveal the numbers 5278. Tap on the back doors and enter the number 5278 to unlock them. Pick up the crowbar. Use the crowbar to open the front door on the ambulance and turn the key to turn the ambulance on. The lights on the back of the ambulance are yellow, green, red, blue. Tap on the keypad next to the door and put these colors in to open the door. ****D&R Walkthrough3-2: Look for the CD-- bottom row, second column. Dismantle it. Use the CD on the monitor; this will bring up an Excel sheet. The formula is C4+A3+B1-E3. Apply this formula to the bookcase: C4: A picture dated 1221. A3: A plaque dated 1983 B1: Books number 2485 E3: Trophy dated 2012 Put those numbers into the formula, and you get 3677. Use the numbers 3677 to open the safe (located at the very right side of the shelf) and get the key. Use the key to open the door. ****D&R Walkthrough3-3: Pick up the purple clipboard. Open the drawer and pick up the name card. Use the last four digits at the bottom-- 1485-- and enter them into the suitcase lock. Pick up the USB. Use the USB on the projector; an image of a skeleton will appear. Zoom in on the skeleton-- this will give you clues about what body parts are named what. Go back to the patient chart-- you now can put together the clues from earlier with the chart. 4.4- Liver 1.3- Stomach 3.5- Lung 1.5- Brain Fill in the larger keypad with this code. These words will start at the coordinates above. Once cracking the code, pick up the spine. Observe it, you will see it has a note that says "shadow". Use the spine on the podium. In the shadow, on the right hand side, you can see the numbers 31371. Use this in the keypad near the door to escape the room. ****D&R Walkthrough3-4: Pick up the pool stick and the pool handle and combine them. Pick up the chalk cubes from inside the microwave and the sofa, then pick up the trash ball. Dismantle the trash ball for another chalk cube and a hint paper. Use the pool stick to knock the coin from the vent over the vending machine. Use the coin to purchase a soda. Observe the soda for clues. In the panel next to the vending machine, take cue from the chalk cubes and soda can and connect the cables in this order: 3E: Blue 5B: Red 2A: Orange 4C: Purple 1D: White This turns the television on. The colors on the television are Blue-Yellow-Red-Green-Purple. Use this combo on the paper in your inventory; it gives you the code 43158. Use this code on the keypad near the door to exit the room. ****D&R Walkthrough3-5: Pick up the scalpel. Find out the average for the red and yellow hearts. Red= 90. Yellow= 75. Pull the sheet off the patient-- it is a giant teddybear. Use the scalpel on the teddybear to expose his heart. Enter the number 9075. Pick up the card key and use it on the keypad next to the door; you will get the number 8888. Pick up the X-Ray in the sink and use it on the left side of the whiteboard. The image it brings up will not be a complete image, but lines. "Combine" the lines and the number 8888-- you get the word PUSH. Enter PUSH into the keypad near the door to exit the room. ****D&R Walkthrough3-6: Pick up the knife from the drawer, the pearls, the cloth, the rope, and the bottle. Tap the pillow on the left bed and pick up the paper underneath it. Use the pearls on the right side of the window to draw the blinds. On the window, you will see two sets of symbols; combine them to spell the word PLEDGE. Enter PLEDGE into the computer. It will give you this symbol: (^^) On a keyboard, that symbol translates to 9660. Observe the piece of paper in your inventory for a hint code. Combine the bottle and the cloth, then click on the painting on the wall. Use the combined bottle/cloth on the red house-- it will reveal a red X. Use the knife on the X to reveal a safe. Enter 9660 into the safe to reveal a key. Use the key on the window. Then use the rope on the radiator and open the window to escape the room. ****D&R Walkthrough3-7: Pick up the bottle of anti-D, anti-B, anti-A, the note off the shelf, the smaller blood sample, and 2 parts of the microscope. Use the anti-D, anti-B, and anti-A on the blood sample on the counter. Some of the blood will turn yellow; compare this to the chart on the wall. You will get: Sila (AB), Uj (RH-O), Ruly (A), Aska (RH-A), Miro (B), Max (O) Observe the paper in your inventory. Do the math to find out what each symbol equals: • = 2, º= 3, ☆=1. Use the microscope parts and the blood sample from your inventory on the microscope. Do the math for each of the slides to get the number 697 956. Enter this number into the keypad next to the door to escape the room. You have completed Doors and Rooms Chapter 3: Silent Hospital!
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