Early Bird, stylistically, is similar to the hugely popular Angry Birds. Both games employ a swipe-to-shoot method to launch birds across the screen past and/or into different obstacles to get the high score. Where they differ is in the details. While Angry Birds uses many types of birds to break barriers down, Early Bird uses a singular bird to collect bees and (if played correctly) eventually land on a target.
Like golf, the player gets a set number of attempts to land on the target, and while collecting the hovering bees is not necessary to advance to the next level, it does increase the player’s overall score. If the target is particularly far away, the player can swipe once to jump initially and then swipe again to jump even further. Think Angry Birds mixed with Fruit Ninja, and that is essentially the style of Early Bird.
Early Bird isn’t nearly as frustrating as Angry Birds, but it is almost as entertaining. At its core, it’s largely a clone of Angry Birds, but it’s still well deserving of a solid play-through.