This is a full walkthrough of the Doors & Rooms app for iPhone, iPad, iOS, and Android. This Doors & Rooms Walkthrough will provide cheats, solutions, tips and answers to all levels of the Doors & Rooms game.
Doors and Rooms is a new strategy game from Gameday made for iOS and Android devices that requires you to think outside of the box to escape from a series of rooms using only what is given to you in the room.
This D&R walkthrough will take you through 3 chapters (with more coming soon) and each stage of each chapter.
Doors and Rooms Chapter 1: Rusty Key
Doors and Rooms Chapter 2: Secret Door
Doors and Rooms Chapter 3: Silent Hospital
Doors and Rooms Chapter 3: Silent Hospital
D&R Walkthrough 3-1: Open the box next to the ambulance and pick up the spray. Zoom in on the license plate and use the spray to reveal the numbers 5278. Tap on the back doors and enter the number 5278 to unlock them. Pick up the crowbar. Use the crowbar to open the front door on the ambulance and turn the key to turn the ambulance on. The lights on the back of the ambulance are yellow, green, red, blue. Tap on the keypad next to the door and put these colors in to open the door.
D&R Walkthrough 3-2: Look for the CD– bottom row, second column. Dismantle it. Use the CD on the monitor; this will bring up an Excel sheet. The formula is C4+A3+B1-E3. Apply this formula to the bookcase:
C4: A picture dated 1221.
A3: A plaque dated 1983
B1: Books number 2485
E3: Trophy dated 2012
Put those numbers into the formula, and you get 3677. Use the numbers 3677 to open the safe (located at the very right side of the shelf) and get the key. Use the key to open the door.
D&R Walkthrough 3-3: Pick up the purple clipboard. Open the drawer and pick up the name card. Use the last four digits at the bottom– 1485– and enter them into the suitcase lock. Pick up the USB. Use the USB on the projector; an image of a skeleton will appear. Zoom in on the skeleton– this will give you clues about what body parts are named what. Go back to the patient chart– you now can put together the clues from earlier with the chart.
4.4- Liver
1.3- Stomach
3.5- Lung
1.5- Brain
Fill in the larger keypad with this code. These words will start at the coordinates above. Once cracking the code, pick up the spine. Observe it, you will see it has a note that says “shadow”. Use the spine on the podium. In the shadow, on the right hand side, you can see the numbers 31371. Use this in the keypad near the door to escape the room.
D&R Walkthrough 3-4: Pick up the pool stick and the pool handle and combine them. Pick up the chalk cubes from inside the microwave and the sofa, then pick up the trash ball. Dismantle the trash ball for another chalk cube and a hint paper. Use the pool stick to knock the coin from the vent over the vending machine. Use the coin to purchase a soda. Observe the soda for clues. In the panel next to the vending machine, take cue from the chalk cubes and soda can and connect the cables in this order:
3E: Blue
5B: Red
2A: Orange
4C: Purple
1D: White
This turns the television on. The colors on the television are Blue-Yellow-Red-Green-Purple. Use this combo on the paper in your inventory; it gives you the code 43158. Use this code on the keypad near the door to exit the room.
D&R Walkthrough 3-5: Pick up the scalpel. Find out the average for the red and yellow hearts. Red= 90. Yellow= 75. Pull the sheet off the patient– it is a giant teddybear. Use the scalpel on the teddybear to expose his heart. Enter the number 9075. Pick up the card key and use it on the keypad next to the door; you will get the number 8888. Pick up the X-Ray in the sink and use it on the left side of the whiteboard. The image it brings up will not be a complete image, but lines. “Combine” the lines and the number 8888– you get the word PUSH. Enter PUSH into the keypad near the door to exit the room.
D&R Walkthrough 3-6: Pick up the knife from the drawer, the pearls, the cloth, the rope, and the bottle. Tap the pillow on the left bed and pick up the paper underneath it. Use the pearls on the right side of the window to draw the blinds. On the window, you will see two sets of symbols; combine them to spell the word PLEDGE. Enter PLEDGE into the computer. It will give you this symbol: (^^) On a keyboard, that symbol translates to 9660. Observe the piece of paper in your inventory for a hint code. Combine the bottle and the cloth, then click on the painting on the wall. Use the combined bottle/cloth on the red house– it will reveal a red X. Use the knife on the X to reveal a safe. Enter 9660 into the safe to reveal a key. Use the key on the window. Then use the rope on the radiator and open the window to escape the room.
D&R Walkthrough 3-7: Pick up the bottle of anti-D, anti-B, anti-A, the note off the shelf, the smaller blood sample, and 2 parts of the microscope. Use the anti-D, anti-B, and anti-A on the blood sample on the counter. Some of the blood will turn yellow; compare this to the chart on the wall. You will get:
Sila (AB), Uj (RH-O), Ruly (A), Aska (RH-A), Miro (B), Max (O)
Observe the paper in your inventory. Do the math to find out what each symbol equals: • = 2, º= 3, ☆=1. Use the microscope parts and the blood sample from your inventory on the microscope. Do the math for each of the slides to get the number 697 956. Enter this number into the keypad next to the door to escape the room.
You have completed Doors and Rooms Chapter 3: Silent Hospital!
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